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Arma 3 zeus mod nuclear bomb
Arma 3 zeus mod nuclear bomb













arma 3 zeus mod nuclear bomb
  1. #Arma 3 zeus mod nuclear bomb how to
  2. #Arma 3 zeus mod nuclear bomb full
  3. #Arma 3 zeus mod nuclear bomb mods

See Arma 3 assets to check which objects belongs to which addon, or use unitAddons to get addons of specific object class.

#Arma 3 zeus mod nuclear bomb how to

This can be done on the fly, and it is primary way how to unlock content for curator during a mission. You can set which objects will be available curator by toggling specific addons. Trying to perform the action will then result in onscreen warning for curator.Ĭoefficients can be also assigned in Set Editing Costs module. While individual object costs cannot be changed on the fly, coefficient can be easily used to tweak all costs.Īdditionally, while action can be disabled by assigning large negative coefficient, e.g., -10000.

#Arma 3 zeus mod nuclear bomb full

If curator have full points (value is 1), it means he can build 50 BLUFOR soldiers ( -1 * -0.02 = 50). If some object, for example BLUFOR soldier "B_Soldier_F" from the previous example, will have assigned cost 0.1, cost for placing will be:

  • Copy all cells between // Generated by BIS_fnc_exportCuratorCostTable and the document end.
  • When finished, export the result into the game by following these steps:
  • Display names in the third column are links directly to object preview images.
  • Class names in the second column leads to Arma 3 Assets page with further details, like weapons or magazines the object can carry.
  • Now when the table is generated, you can assign specific costs to each objects and watch how it affects vehicles and groups involving the object./
  • Paste the generated text into the spreadsheet.
  • Run OpenOffice Calc (or Microsoft Excel use "xls" as a second param when calling the functions, as both programs are using different formula formatting).
  • Call BIS_fnc_exportCuratorCostTable to generate the table based on given addons into clipboardĮxample:, "ods" ] spawn BIS_fnc_exportCuratorCostTable.
  • As such, it is invaluable tool for balancing curator missions. The table also automatically calculates costs of vehicles with crew and of whole groups. There's a scripted function which will export all objects from specified addons into spreadsheet format, where you can define individual costs and see additional data, like how many objects can be build at one or how long will it take to "recharge" points until the object is available.
  • costWithCrew (Optional): Number - cost of the object with crew in it (affects only vehicles).
  • show: Boolean - true to let the object appear in the CREATE list, false to hide it (costs will still be accepted if an object of the type is already present in the mission and made editable).
  • Output (3 arrays with settings):, , ]Įvery item in the array is in the following format:.
  • Missing or incorrect values will be replaced by default.

    arma 3 zeus mod nuclear bomb

    input: Array of Strings - all CfgVehicles classesĮxpected returned value is an Array of Arrays of the same size as the input array, with each item belonging to a class with the same array index.i forgot the addons for the explosions and lighting, effects but they really make the difference, and buring smoke that doesnt stop makes a differnce but it was fucking scary, one time the nuclear strike didnt occur, i was some sas guy hiding behind some tank trap looking out over the fields, and i left my computer on for about 12 hours, well funny the sun went up and down, you can hear people screaming, in the day time it farmland had about 30 burnt out tanks with smoke rising above the battlefield, the warsaw troops kept cover in the forest and were lobbing grenades over my positionin the NATO held village, medics searching for wounded, helicopters flying about, AI commanders calling in mortars, I was just enjoying watching it, shame Arma2 doesnt have a good trenching system, then it would remind me of that scene in Apocalyse now.M圜urator addEventHandler where it was night battle with a random timer activiating a nuclear bomb which ends the game (pritty much) it was amazing cause soviet/eastern german tanks were constantly spawning and making their way into the centre of map and meeting American/German/British forces trying to halt them, imagine how Germany would look 5 hours before WW3.

    #Arma 3 zeus mod nuclear bomb mods

    If you use Planned Assult and all the cold war mods a nuke is fun, me and a friend set up a mission using one of the german maps.















    Arma 3 zeus mod nuclear bomb